The art of writing is viewed as a solo career.
Is it not.
At all.
The act of writing a book, essay, paper, novel, etc. is only 10% of the work. Good job if you think you are so amazing for writing a one hundred and twenty page story, but that is only the beginning, and, honestly, the easiest part. As writers, writing is the simplest part of creating a story (or whatever form you like). That is what we do, we sit down and let our thoughts and emotions flow from our hearts, down our arms, though the pen, and onto the paper. Easy. It is what we were made to do.
But! That is the first step in the final product! You cannot stop there! Editing is the next step. "But Heather, you've already talked about editing in your post Editing (When the Real Work Begins)," you wine. Yes, I know, but I must share more because I'm learning more and more about it. It is so exciting!
I am going to share the steps I take in editing, what I found helpful, and what I will not do again.
First, write the dang book. Stop stressing about making everything sound perfect the first time. Let me save you a lot of pressure and say its impossible. Don't worry about it. Just sit down, empty your mind, and write what's inside and what your characters want to share with the world. Its alright to make mistakes, you can always go back and rewrite.
Once you have your wonderful work of art completed, put it aside for a week or so. When I get done writing something, the idea and meaning I wanted my words to convey are fresh in my mind. I think its excellent! A masterpiece! I know what I'm trying to say and I did it perfectly! Then I put the manuscript to aside for a time until I can't remember as clearly what I was trying to say. When I go back and read it over, I am looking at it with fresh eyes and am often appalled at how confusing I can be. Mistakes stick out more and can easily be spotted and dealt with.
I usually reread over my work, editing as I go, and read it all over again once I'm done. If it still needs work I continue editing until it is good. Then, after rereading it all over again, I send it to an editor. Now, an editor doesn't have to be a big wig, somewhere in an office who has been editing for years and years. You will need someone like that later down the road of your book's editing process, but for now, find a trusted friend, family member, teacher, or anyone who wants to help you. There are people like that out there and, if you intend to publish your work, they may want to help even more. Say you'll thank them in the acknowledgment page and give them a free copy once it is done. I'm blessed with a friend who loves editing, a writing professor who has taken me under her wing and is willing to help, and an old family friend who is a part time editor. They all help me in some form or another. Ask for help, its ok.
Now, I made a mistake. I asked WAY to many people to edit my book and sent it all to them at once. Not a good move. They sent back a lot of negative feedback about how simple my errors were. In my defense, I am not the best editor. I am a writer, not an editor. I am getting better, but still. . . .
Glasses 1Several were unhappy. If people are reading your work for free, NEVER make them unhappy! I did. My bad.
Instead, do this. After reading and editing your work to the best of your ability, send it to ONE trusted friend, family member, or whoever who will help you. They can dig though all the simple problems you did not see and point them out. Books are a mess at first, won't you agree? As writers, we are blinded by our own vision of what the story can be to see our mistakes. Allow a friend to help you see the common errors, things that an average person can find, THEN you can send it to the group of editor friends for their revision.
After that one editor has read though your work, send it to your primary editor, I.E. the one you will have to pay and who has edited for years. It is horrible to pay someone to point out mistakes a friend could find. The professional editor should only see deep, hard to find errors that, honestly, only editors really notice.
Once you have it revised a million times, read it all over again. Make doubly sure it sounds and flows just how you want it to. THEN give it to your publisher.
"But why give my written work to other people," you ask? "I'm really good at editing. I can just do it myself." Again, writers are blinded by their own vision of the book to see their mistakes. Besides, you want to be taken seriously as a writer. Then give the world your best work which is accomplished by the help of others. Lay down your pride, suck it up, get the backbone to hear your perfect, amazing book needs work, and find editors.
They will say things you don't want to hear.
They will tell you what's wrong with what you hold so dear.
They will point out things you disagree with.
But that's ok. That's what editors are here for. To help. To make your masterpiece into an epic. And it will be epic. It will be all that and more.
I'm a writer of dark, Christian fantasy, lover of fiction, and avid book smeller. Do you want to know how dark fantasy can be inspired by the Bible, the spiritual world, and over a decade of getting to know God? Stay tuned. Dare to read on.
Tuesday, December 23, 2014
Tuesday, November 18, 2014
Take Every Thought Captive
The wind blows across your face as you look to the
horizon with binoculars. A pistol is strapped to your leg and a machinegun slung over your shoulder. You stand on the battlements of a stone and iron
fortress along with your regiment. You all are dressed in boots and camouflage,
bullet proof vests, various weapons, and a keen countenance. Amid the array of
watchful eyes is a Man who stands a head above the rest. He is not armed to the
hilt as everyone else for He does not need weapons. None looks Him in the eye
as He stands at your right, His hands crossed over His brawny chest. He is
called Guardian and it was He who helped you build the fortress and the army
therein.
You sigh and shake your head, the wind tugs at your
hair and clothes. “Nothing,” you say. “Nothing at all. No one’s coming.” You
lower the binoculars and glance at Guardian.
“Keep watching.” You grimace. “You don’t want someone
inside who shouldn’t be. Remember the fire? That dangerous boy almost killed us
all and we could have shot him before he corrupted everything. Glad that’s over
with. But you weren’t here to watch.” Your nostrils flare at the mention of
recent failures, but you hold your tongue. “Watch. And keep watching.”
You lift your chin and obey. You see threw the binoculars
a dirt road that winds through the countryside and meets with your fortress
gate. Some of your men lie behind trees, their faces painted with browns and
greens to hide even more. They wait, their hand on the trigger and ear close to
the walkie-talkie. You look to the road again. You stiffen. A truck approaches,
a trailer filled with cargo bounces behind. “There,” you whisper and hear
Guardian take up His own binoculars. You seize your walkie-talkie and draw it
close. “Red Team, copy.”
“Copy for Red Team. Go ahead Team Leader.”
“Stranger approaching. Three o’clock. Surround and
take in for questioning.”
“Copy, Team Leader.”
You watch through your binoculars as your men get into
position. Without a sound, they leap from hiding and the truck screeches to a
stop. A man is pulled from the driver’s seat and forced to the ground. He obeys
with wide eyes and a paled face. His trailer is unloaded and the contents
strewed across the road. You watch as your men pick through one thing at a
time. The newcomer’s hands are bound behind him and he is dragged to his feet.
With machineguns pressed against his back, he is led to the fortress.
“Open the gate,” you shout and hear the sound of metal
gears grind! You eye the stranger as he enters your fortress and you glance at Guardian.
“Well? What do you think of him?”
“That takes time—” Guardian turns and looks down at you,
His eyes narrowed and jaw set. You look away and clasp your hands behind your
back. “I’ll question him then,” you mutter.
“I urge you to do these things to keep you safe,”
Guardian shakes His head. “Not to burden you.” You glance at Him and see the sincerity
in His gaze. “Choose what you would rather have: relax and let anyone come in
and out of your fortress to corrupt, and start fires, and murder the men. Or, take
everyone captive and learn who they truly are?”
You lift your chin and walk down the stairs. “Let’s go
talk with him,” you say and follow Guardian to the interrogation room. Men
guard the doorway and salute Guardian as both of you pass. The interrogation
room is small and lit by a naked bulb which hangs over a metal table. The
stranger is seated at the table and his hands are tied to his chair. Solders
stand on his right and his left, fingers on their trigger. You eye the man and
look him up and down. He is dressed in cowboy boots, jeans, and a worn shirt. A
baseball cap sits cockeyed his tuft of black hair and his eyes, brown like
chocolate, dart this way and that. You sit across from him and state your name.
“I am the keeper of this fortress. Everything within these walls first belonged
to me, then I gave it to Guardian.” You motion to the hulk of a man behind you.
“And in turn He gave me the responsibility of its protection. Now, we can do
things the hard way or the easy way. I have no intention of killing your. So,
what’s your name?”
The man looks from you to Guardian and back again. He
licked his lips and swallows hard. “Um, Sam,” his voice cracks and he clears
his throat.
“Where do you come from?”
“Ridenvill.”
“And what brings you here?”
“I’m a teacher. I’ve come to teach the children who
live here.”
Your brows raise. “A teacher, huh? And what do you
teach?”
“The basics. Math, reading, writing, geography, and so
on. But, my passion is teaching warfare. The logistics of building a fortress
and protecting it well.”
“So tell me,” you lean across the table. “How would
one protect their fortress?”
“Well,” Sam continues, “you must build a firm fortress
first. Something with one door, and no other openings. Not even windows.
Nothing can get in or out without the founder’s say so. It must be watched, all
day every day, with guns and weapons ready in case of an attack.”
“And who would attack?”
“Oh, um . . . there’s several enemies. Murderers,
thieves, tricksters. Anything that could ruin the peace in the fortress.”
“And what is done to any threats?”
Sam looks you in the eye and holds your gaze. “They
are killed. There and then. Without warning.”
You grin and sit back. You stare at Sam then look up
to Guardian. “What do You think? I think he’s fine.”
Guardian stares at Sam and Sam cannot look His way.
Guardian nods and looks back to you. “He’s fine.”
Sam breathes out a deep, loud sigh and a smile lights
his eyes. “Thank you! Thank you so much!”
“You will be watched still,” you say as you stand.
“One of my guards will follow you around until you prove yourself. I think you
will do fine, but just to make sure, my guard will shoot you on the spot if you
do anything to threaten my fortress.”
Sam nods and looks up at you. “I should hope nothing
less.” His hands are untied and he stands. “Pleasure meeting you,” he says and
you two shake hands.
“Likewise. See you around.” You turn to leave the
interrogation room, but stop. Your men at arms have another person bound and
held captive. It is a woman and she stares at you with wide eyes. You study her
in the brief moment of silence you have. Her long hair is done up and her dress
drags the ground. Her chest heaves with each breath and fear darkens her blue
eyes. Sam clears his throat and passes by with a respectful nod to you and
Guardian.
“And who is this?” you ask.
“I’m Tina,” the woman says. She looks to the gun tied
to your leg and trembles.
“Bring her in,” you say and seat yourself at the table
once again. “Alright, Tina,” you stare at her as she is tied to the chair.
“What brings you to my fortress?”
“I’m a shopkeeper,” she whispers, her voice small. “I
. . . I’ve come to make an honest living.”
“Really. Alright, what do you sell?”
“Bread. I’m a baker. Treats too, like pastries,
sweetened muffins, cakes, and such. Very nice things that I’m sure your
fortress and people will enjoy.”
You nod. That does sound nice. You have not tasted a
slice of cake in years. “Very well. I think that. . . .” Your voice trails off
as you notice her necklace. It consists of a cord tied to a small, wooden box.
You stare at it and blink. “What is that? What’s in it?”
“Oh, this?” Tina glances down at the trinket. “That
holds some special, rare . . . things. I might use them for my business, or a
side job. They are so lovely I think everyone should have some. Especially
you.” You look at her as a smile pulls her lips up. “Yes, you are a good
commander I see. You should have some now.”
Your eyes narrow and you look to the box. “What is
it?”
“Open it and see.” Guardian’s eyes flash between you two,
but He says nothing. You reach forward and remove the necklace from her. You
open the box and look in. Your heart quickens. Your eyes widen. A grin plays
with your mouth. It was what the small, hidden side of you wanted! So
beautiful! So lovely! And it came to you. At last!
Guardian looks over your shoulder and His brow
furrows. “That is not safe. That will compromise you—”
“Is this all you have?” you ask.
Tina shakes her head. “I have more. Much more.” You
look to her and back into the box.
Guardian studies your face and shakes His head. “Bad.
You know it.” You force yourself to breathe as your hands itch to remove the desired
thing. You don’t move. You watch Guardian out of the corner of your eye. You
see He disapproves and you remember He will not force you to do anything. You
alone must choose what happens: If Tina should go, or should she stay with her trinkets
you crave? Guardian says your name. You ignore him.
Tina watches you, and you feel her gaze burn through
you. “Keep it,” she whispers. “As a gift. And when I move into the fortress. .
. .” You meet her gaze. “I’ll show you more.”
“Remember the fire,” Guardian says. “Remember how innocent
the boy seemed. How pleasant it began, but then disaster struck. You lost
sixteen of your best men to the flames!”
“I only offer you freedom,” Tina whispers. “A freedom
He cannot give; the freedom of desire.”
“She will destroy us!” Guardian hisses. “All of us!
The women and children too!”
“I’m here only to serve you, master.” You swallow hard
at Tina’s words. “To serve you better than anyone else can.”
“Kill her.”
“I have other things too. Better things. Things you’ve
only dreamed of!” Your heart races within you.
Guardian shouts your name. “Kill her!”
“Don’t lose this chance,” Tina warns. “Don’t let it
slip away.” You look down into the box and close your eyes tight. “Let me
stay.”
“End her!”
“And I will open your eyes to new and—”
The room fills with a blast. The guards flinch, then relax.
Tina, her eyes rolled back and mouth gaped open, falls and collapses to the
ground. Blood trickles from the bullet hole through her temple. Smoke lifts to
the room’s ceiling. You raise your chin and draw back your outstretched pistol.
You slam the box shut and hand it to Guardian. “Deal with this. Please.” Your
voice shakes. “I am . . . it will be my undoing.”
Guardian smiles as He takes hold of the box. “Well
done.” He lays a hand on your shoulder. “I’m proud of you.”
You look his way with a smile. You glance down at Tina
and glare. “Well done, men,” you say and walk towards the door. “Clean this up,
then back to your posts.” They salute and you walk out of the room, back to the
battlements. “Where will you put the box?”
Guardian looks down at you and you glance away. “I
will worry about that. And don’t think of it anymore. Keep watch on the wall.”
“Yes, Sir.” You grab the binoculars again and look to
the horizon. You heave a deep sigh and feel your shoulders relax. Another fiend
dealt with. You straighten your back, determined not to allow other threats to enter
and destroy your fortress. You keep watch. . . .
. . . . and you will not be moved.
Things
to Consider:
1.
Do you know how to
“take captive every thought” (2 Corinthians 10:5b)?
2.
What do you do
when a potentially compromising thought knocks at the fortress of your mind?
3.
Is your mind a
fortress or an open door?
4.
Can you recognize
dangerous thoughts before they reach your mind?
5.
How do you deal
with them?
6.
Why is it so vital
to protect your mind?
7.
How does God help
protect your mind?
Thursday, November 13, 2014
Dialogue: The Art of Conversation
When you talk with someone, what do you pay attention to? Most
people listen to the words being said ONLY so that they can understand the
conversation. That is all fine and dandy, but as writers we must go above and
beyond. When talking with people, it is good to listen, not only to understand,
but to see the words they use, how long their sentences are, if they use gestures,
if they stammer, their vocabulary, and so on. The key in creating beautiful
characters is by always watching the people around you and taking mental notes.
Today we will talk about conversations,
how to write ones that work, what to do, and what NOT to do.
In stories, it seems as though we've
strayed from reality. Characters always talk in complete sentences, with words
that make perfect sense, no one interrupts anyone, and everything is crystal
clear. That's not how it is in real life. When people talk we might not be
clear, we can't think of the word we are looking for, and the other person interrupts.
Now, like I've said a thousand times,
there is a balance. Do not write EXSACTUALLY how people talk. If we did that,
it would take ten pages to get to the point. However, there should be at least
five to seven sentences of random conversation to remind the readers the
characters aren't made up people, but living, breathing human beings (somewhere
in the writer cosmos). At the beginning of a scene, I have my characters end a random,
useless conversation; such as about their cold, how they don't like their boss,
why they should have a vacation and where they would go, and so on. Throughout
the dialogue, when you get to the main point of the conversation, don't forget
to keep reminding the readers that the characters are real. I do this by having
the main point of the conversation remind a side character of a tangent. Such
as the point's about what to do with grandma's ashes, and someone mentions a pottery
bowl she always liked, and that reminds a side character of the flowers they
hadn't watered yet. Make it short and simple so that the scene can go back to
the main point. Tangents are good, but not all the time. Don't to more than
three of them. I usually just do one. It's good to make the conversation
realistic, however, if overdone, it can annoy the reader. A lot.
Characters should have an individual speech
pattern, their own filler word, and communication style. It's not as difficult
as it sounds. What are filler words you hear every day? Um, ah, er, well, you
know, dude, and stuff, etc. What kind of motions do you see? People put their
hands on their hips, point this way and that, cross their arms over their
chest, wave their hands to and fro, etc. What type of words do people use? Do
they use simple words ("Look over there! That's real cool, isn't
it?"), or do they sound sophisticated ("How interesting, take a look
at that!"). What kind of vocabularies do you hear every day? There's
limited ("That's a nice sub shop place. Real good place to eat."),
average ("My boss needs to take a hike! He's demanding and
unreasonable!"), and the vast vocabulary ("I conquer, one must contemplate
the necessary steps before proceeding."). You can make several
different combinations of these dialogue techniques to create a fresh
character. Mind you, don't make a character's speech patter too far out there,
the purpose is to make them sound realistic.
One last point: think before you speak (or
before you write your character speaking).
A doctor's way of communicating should
differ GREATLY from a farm boy's style. A girl from a rich family in a big city
will talk differently from a girl her own age, but who was raised in the
country by her father. When decided a characters means of communicating, don't
forget to factor in their past, who raised them, what type of atmosphere they
grow up in, what shaped them to be how they are in your story, what career do
they have, what type of friends they hand out with, and so forth. All these
things effect how a character, and people in real life, communicate.
I know, I know, there's a lot that goes
into dialogue and character communication. That's okay! It’s what makes a good
story great!
Exercise:
Throughout today, pay attention to your
own communication style. What words do you use and don't use? What gestures do
you make? When do you stammer/speak clearly? What do you talk about at work,
with your friends, or in school?
After you have a good understanding of
your own communication style, get to a quiet place. Write down your style and
WHY you have the style you do. Do you say "rats!" because your mom
did? Do you wave your hands in the air, like your best friend? Do you talk
about sports or the latest fad, because that's all you know/were raised with?
Evaluate yourself. Discover why you communicate
the way you do.
Once you know the origin of your communication
style, read everything over. Select a character and, based on what you found
about yourself, give them their own speech patterns/gestures with a source,
just as you had done for yourself. Your evaluation of your own communication style
is an anchor for the character’s style.
Happy writing!
Tuesday, November 11, 2014
The Message Behind the Words
In this day and age, there are so many stories and means of entertainment its crazy! All these movies! All these books! All these TV shows that are about "something new" and "something we've never seen before". Yeah right. Let's be honest here, there's no new stories, no new ideas, and no new topics. But there's one thing that stories these days are forgetting.
The message behind the words.
It's annoying to devote time to a book/movie that doesn't give anything to the reader/audience. What do we get out for a story? What deeper meaning was given though the narrative? Most of the time all we get is a cool story that has interesting characters we gave our time to because there was nothing else to do. Instead of depth, there's epic wars, drama that blows our minds, that bad guy in leather who wants to destroy the world, and the hot chick and the ripped guy making out in the end because they won (and the writers wanted to give the reader/audience a warm fuzzy feeling at the end). Brain candy, that's what I call it. Pure sugar that eventually will make a cavity that must be ripped out.
There is more to a story then entertainment. In fact, I view stories as a means of teaching and revealing the human heart in a new light in a entertaining way. A story is not just a story, it is a means to show the world what is truth and what can be. It gives us dreams. Gives us life. There can be power in a story, yet few are willing to roll up their leaves and go digging for it.
But what do I mean, you ask? Do I want every story to have a philosophical tone that looks deep into the human psyche and shows all our weaknesses and how to overcome? No! What I mean is this: the purpose of a story is to show, even if it is a tinny sliver, the truth of life, its woes, its joys, the stupidity of mankind, and what happens when hardships arise. Truth. That is all that is needed. A honest character admitting things we would never say, yet agree with. Characters who struggle and band together in a way that we have always dreamed of. Reveal the world though your story, not just a cool story with a plot your mom says is nice. You are a writer. You have a responsibly to give more then a tale. And you can.
First, you must understand life and what you believe enough to relay it in a understandable way. I'm not saying I have life figured out (I don't, not by a long shot) however I have allowed my mistakes, past wounds, and God to teach me wisdom. I wish to show what I have learned to my readers so that they may learn too.
Second, discover a story that will bring your truths alive. Make vivid characters that are so real a reader can almost touch them. A plot that carries the characters though events that amplify their very nature. And, one of the most important, end it honestly; for not all endings are good. That's okay, such is life.
Third, write as honestly as you can. Be true to your characters! Be true to your readers! And, most of all, be true to yourself!
Find the meaning behind the words. It's there, you just have to go looking for it. Yes, its difficult, yes, most people don't do it, yes its odd, but yes, if you find the meaning, your story will become immortal. Immortal as the stars.
The message behind the words.
It's annoying to devote time to a book/movie that doesn't give anything to the reader/audience. What do we get out for a story? What deeper meaning was given though the narrative? Most of the time all we get is a cool story that has interesting characters we gave our time to because there was nothing else to do. Instead of depth, there's epic wars, drama that blows our minds, that bad guy in leather who wants to destroy the world, and the hot chick and the ripped guy making out in the end because they won (and the writers wanted to give the reader/audience a warm fuzzy feeling at the end). Brain candy, that's what I call it. Pure sugar that eventually will make a cavity that must be ripped out.
There is more to a story then entertainment. In fact, I view stories as a means of teaching and revealing the human heart in a new light in a entertaining way. A story is not just a story, it is a means to show the world what is truth and what can be. It gives us dreams. Gives us life. There can be power in a story, yet few are willing to roll up their leaves and go digging for it.
But what do I mean, you ask? Do I want every story to have a philosophical tone that looks deep into the human psyche and shows all our weaknesses and how to overcome? No! What I mean is this: the purpose of a story is to show, even if it is a tinny sliver, the truth of life, its woes, its joys, the stupidity of mankind, and what happens when hardships arise. Truth. That is all that is needed. A honest character admitting things we would never say, yet agree with. Characters who struggle and band together in a way that we have always dreamed of. Reveal the world though your story, not just a cool story with a plot your mom says is nice. You are a writer. You have a responsibly to give more then a tale. And you can.
First, you must understand life and what you believe enough to relay it in a understandable way. I'm not saying I have life figured out (I don't, not by a long shot) however I have allowed my mistakes, past wounds, and God to teach me wisdom. I wish to show what I have learned to my readers so that they may learn too.
Second, discover a story that will bring your truths alive. Make vivid characters that are so real a reader can almost touch them. A plot that carries the characters though events that amplify their very nature. And, one of the most important, end it honestly; for not all endings are good. That's okay, such is life.
Third, write as honestly as you can. Be true to your characters! Be true to your readers! And, most of all, be true to yourself!
Find the meaning behind the words. It's there, you just have to go looking for it. Yes, its difficult, yes, most people don't do it, yes its odd, but yes, if you find the meaning, your story will become immortal. Immortal as the stars.
Wednesday, August 20, 2014
Let Go and Write
I have been meeting with a fellow writer buddy and it is so much fun to nerd out on writing! His name is Will Bowman and he is crazy about writing, specifically screenplays. You should check out his website, BowmanStudios, and see his films, interviews, poems, and all that he works on! He also interviewed me and goes deep into my stories/poems and the mind behind them (scary!). You can read my interview by clicking here.
It was through our conversations I've found that writers find it difficult to simply write. If you don't have that dilemma, great! More power to ya! But, if you do I want to help! Before we begin, you must trust me. Trust me for I will ask you to retrain your mind to think in ways that are not usual. Just trust me.
The art of letting go and writing is like a Samara Warrior sitting on a grassy hill, eyes closed and legs crossed in peace, just before battle. It is a letting go. A surrender. A state of mind that takes you out of you and into your epic tail.
The first thing you must come to grips with is that you are just the writer. That's all. You are a chronicler and you write only what happens or has happened. You did not come up with your story. Your characters are not made up people. The story really happened, in a different time, in a different place, but DID it happen. Your characters are real, or were real, as you and I. They lived. They breathed. They are anything but 'made up people'. And you are just the writer. You played no part in their adventure, therefore you do not get the credit for their success. You only write down what took place. The thought of a writer in supreme, God-like control is silly. I understand it, yet doubt it. You are not the god of the tale, you just write.
Because you are just the writer, the characters become so much more important. You do not control them, instead they show you what must be written. You must let go of control and allow your characters to be themselves. Do not force them into saying or doing what you would say or do. They are not you. They are their own, individual person and should have the freedom to be themselves. You must learn who they are deep down. (Read How to Make Unrealisticness Real, How to Write an Epic Hero and Villain: Part 1, and Part 2 to learn how to write effective character development.) Give them space and let them breathe! Do not hover over them like an over protective mother because you snuff out the life and uniqueness of the characters' true selves. It is vital for the characters to be who they are. What I mean is let them grow and develop on their own. Do not put them in a box. Do not tell them 'no'.
But you are afraid. You are afraid your characters don't know the story you have in mind so they may mess it all up! They could go off, be themselves, and destroy everything you have planned!
Do not worry. They know what you want. They can see it too. Let them be free to go off and be themselves, but gently guide them back to the plot's structure after they had their fun. In every story, each character who you deeply know should stray from the plot's structure from time to time. Not far, mind you, but far enough to show their true colors. If no characters in your story stray now and then, something's wrong. You have to tight of a hold on your story and are not letting it grow into a great tree that towers above the world. Let it grow. Let your characters grow.
Lastly, relax! Stop thinking about the publisher! Don't stress which word would sound better! Don't worry about what your readers will think! Just write! That's what writers do and I know you do it well. Relax. Turn off your editing brain and save it until after the story is written. When you write, all that is in the world is your characters, the adventure, and you. Allow the words to trickle from your imagination, down your arm, and onto the pages. Don't let you get in the way of you. We can be our worst enemies sometimes, I should know!
What I've said today is a bit odd, I will admit. But it works. Turn off that side of you that says characters aren't real, that you didn't pick the right word for that sentence, that no one will read the story you have in mind, and other nastiness that we won't bother mentioning.
You can do it. I know you can. Let go. Go into your story. Walk the roads your character walks. Feel their world and forget ours for a time. Go have fun! But first. . . .
. . . .let go.
It was through our conversations I've found that writers find it difficult to simply write. If you don't have that dilemma, great! More power to ya! But, if you do I want to help! Before we begin, you must trust me. Trust me for I will ask you to retrain your mind to think in ways that are not usual. Just trust me.
The art of letting go and writing is like a Samara Warrior sitting on a grassy hill, eyes closed and legs crossed in peace, just before battle. It is a letting go. A surrender. A state of mind that takes you out of you and into your epic tail.
The first thing you must come to grips with is that you are just the writer. That's all. You are a chronicler and you write only what happens or has happened. You did not come up with your story. Your characters are not made up people. The story really happened, in a different time, in a different place, but DID it happen. Your characters are real, or were real, as you and I. They lived. They breathed. They are anything but 'made up people'. And you are just the writer. You played no part in their adventure, therefore you do not get the credit for their success. You only write down what took place. The thought of a writer in supreme, God-like control is silly. I understand it, yet doubt it. You are not the god of the tale, you just write.
Because you are just the writer, the characters become so much more important. You do not control them, instead they show you what must be written. You must let go of control and allow your characters to be themselves. Do not force them into saying or doing what you would say or do. They are not you. They are their own, individual person and should have the freedom to be themselves. You must learn who they are deep down. (Read How to Make Unrealisticness Real, How to Write an Epic Hero and Villain: Part 1, and Part 2 to learn how to write effective character development.) Give them space and let them breathe! Do not hover over them like an over protective mother because you snuff out the life and uniqueness of the characters' true selves. It is vital for the characters to be who they are. What I mean is let them grow and develop on their own. Do not put them in a box. Do not tell them 'no'.
But you are afraid. You are afraid your characters don't know the story you have in mind so they may mess it all up! They could go off, be themselves, and destroy everything you have planned!
Do not worry. They know what you want. They can see it too. Let them be free to go off and be themselves, but gently guide them back to the plot's structure after they had their fun. In every story, each character who you deeply know should stray from the plot's structure from time to time. Not far, mind you, but far enough to show their true colors. If no characters in your story stray now and then, something's wrong. You have to tight of a hold on your story and are not letting it grow into a great tree that towers above the world. Let it grow. Let your characters grow.
Lastly, relax! Stop thinking about the publisher! Don't stress which word would sound better! Don't worry about what your readers will think! Just write! That's what writers do and I know you do it well. Relax. Turn off your editing brain and save it until after the story is written. When you write, all that is in the world is your characters, the adventure, and you. Allow the words to trickle from your imagination, down your arm, and onto the pages. Don't let you get in the way of you. We can be our worst enemies sometimes, I should know!
What I've said today is a bit odd, I will admit. But it works. Turn off that side of you that says characters aren't real, that you didn't pick the right word for that sentence, that no one will read the story you have in mind, and other nastiness that we won't bother mentioning.
You can do it. I know you can. Let go. Go into your story. Walk the roads your character walks. Feel their world and forget ours for a time. Go have fun! But first. . . .
. . . .let go.
Friday, August 1, 2014
Strategics of Writing: The Important of Dialogue
What we say is important. You know that. I know that. We all know it. But! HOW we say things is even more important. When you are able to listen to a speaker and hear their tones, how rough or soft, it is a vital part in comuincation. Now, in writing our characters don't have the luxsery of literally being heard. So what do we do? How can we, the writers and storytellers of our special world, overcome this?
First, we must understand the importance of dialogue. With everything in writing, there is a fine ballance between "Wow, that sounds totally awesome!" and "Keep your day job." I read some books that have dialogue go on and on and on until my throat's raw instead of the characters. And there's the other exstreme of pages of narative that are not broken up by snippets of conversation. (Here's a side note: look over your pages. No. Don't read it. Just look at it. Is there collosal clumps of words? That's bad. Is there a lot of white space where characters talk forever? That's bad too. There should be an equal, ballanced amount of white and black threwout your pages. Keep that in mind.) Find that inbetween place and keep it.
Dialogue is wonderful for intorducing characters. In real life, first impressions are so important and your relationship with the person is set on a foundation of how good or bad the exsperience is. It is the same with your beloved characters. What the character does when they first walk onto the pages of your story is important. What they say, how they say it, who they say it to, and the feel their words convay shapes what your reader thinks of your character. Yeah! It's that heavy!
Dialogue is also a really easy way to make a story realistic. Let's say you write a scene where two characters are talking:
"Hello Mrs. Anderson. How are you doing?"
"I am doing well. How is your mother? I heard she is in the hospital. God forbid!"
"Yes, she did go to the docter. They said she will need to stay for a few weeks."
"I'm so sorry Andy! Oh! What does she have?"
Normal dialogue. Normal and sucky! That dialogue is not how people talk in real life therefore it give a sence the characters are dry and inhuman. To make dialogue real you have to spice things up, make it pop! Remember slang, combinging words, and fragment sentences. Yes, fragment sentences are not proper writing, but it is rare to find someone who speak in complete sentences. Here's the same scene, rewritten:
"Hi Mrs. Anderson. How's it going?"
"I'm fine. What about your mother? I heard she's in the hospital. God forbid!"
"Yeh, she went to the doc. They said she'll need to stay for a few weeks."
"I'm so sorry, Andy! Oh! What's she have?"
That's more like it. Dose it feel more like an everyday conversation? More real? More relatable? By writing realistic dialogue, your characters will sound real. When characters are real, the story is real. See how important it is?
Lastly, dialogue is so important because it is one of the key ways your readers will get to know the characters. How do people get to know others in real life? By many ways, but mainly conversations. It is vital to show who characters are, their quirks, what the reader should like or dislike about them, and so on. Dilaoge is a wonderful was to do that.
Now that you know the importance of dialogue, and know not to treat it as a "Oh, I might have my characters say things now and then", we can move on to the meat and potatos of the matter! All in due time, my young patawon.
First, we must understand the importance of dialogue. With everything in writing, there is a fine ballance between "Wow, that sounds totally awesome!" and "Keep your day job." I read some books that have dialogue go on and on and on until my throat's raw instead of the characters. And there's the other exstreme of pages of narative that are not broken up by snippets of conversation. (Here's a side note: look over your pages. No. Don't read it. Just look at it. Is there collosal clumps of words? That's bad. Is there a lot of white space where characters talk forever? That's bad too. There should be an equal, ballanced amount of white and black threwout your pages. Keep that in mind.) Find that inbetween place and keep it.
Dialogue is wonderful for intorducing characters. In real life, first impressions are so important and your relationship with the person is set on a foundation of how good or bad the exsperience is. It is the same with your beloved characters. What the character does when they first walk onto the pages of your story is important. What they say, how they say it, who they say it to, and the feel their words convay shapes what your reader thinks of your character. Yeah! It's that heavy!
Dialogue is also a really easy way to make a story realistic. Let's say you write a scene where two characters are talking:
"Hello Mrs. Anderson. How are you doing?"
"I am doing well. How is your mother? I heard she is in the hospital. God forbid!"
"Yes, she did go to the docter. They said she will need to stay for a few weeks."
"I'm so sorry Andy! Oh! What does she have?"
Normal dialogue. Normal and sucky! That dialogue is not how people talk in real life therefore it give a sence the characters are dry and inhuman. To make dialogue real you have to spice things up, make it pop! Remember slang, combinging words, and fragment sentences. Yes, fragment sentences are not proper writing, but it is rare to find someone who speak in complete sentences. Here's the same scene, rewritten:
"Hi Mrs. Anderson. How's it going?"
"I'm fine. What about your mother? I heard she's in the hospital. God forbid!"
"Yeh, she went to the doc. They said she'll need to stay for a few weeks."
"I'm so sorry, Andy! Oh! What's she have?"
That's more like it. Dose it feel more like an everyday conversation? More real? More relatable? By writing realistic dialogue, your characters will sound real. When characters are real, the story is real. See how important it is?
Lastly, dialogue is so important because it is one of the key ways your readers will get to know the characters. How do people get to know others in real life? By many ways, but mainly conversations. It is vital to show who characters are, their quirks, what the reader should like or dislike about them, and so on. Dilaoge is a wonderful was to do that.
Now that you know the importance of dialogue, and know not to treat it as a "Oh, I might have my characters say things now and then", we can move on to the meat and potatos of the matter! All in due time, my young patawon.
Monday, July 28, 2014
How to Format a Book
Thank me!
I decided to bless your
face and share how to properly format a book in Microsoft Word 2013. Prepare to
be enlightened and not get so horribly stressed out because you don't know what
you're doing like I was!!! So be happy I know how to do it so I can teach you.
1.
Know the dimensions of
your book. Word automatically makes its page sizes 8.5x11, which is not a
standard book's size. Go under Page Layout, Size, and select the size you want.
There is an option to custom size your page, and the tab for that is at the
bottom of the Page Size list.
2.
Know the bleed and
gutter requirements, of your book. What is bleed? During the printing purposes,
the book’s pages are cut to create the books size. Because it is trimmed, and
you don't want anything important to be cut off, bleed is needed. A 1/8 of an
inch (0.125) is added to the pages’ perimeter to give the printers wiggle room
when they trim. A book's gutter is where the two pages come together. Because
you don't want text going down into the gutter, and become unreadable, know how
deep your gutter will be. This is determined by how many pages you will have. The
more pages you have, the more room for a gutter you will need. To create the
proper bleed and gutter, move the margins at the top of the page. The margin's
controls are on the ruler and adjust it by sliding its pointers back and forth.
3.
At the very beginning of
most books, there is a title page, Table of Contents, Acknowledgment page, and
dedication page. There can be other pages too, but these are the standards.
These pages do not have page numbers or Headers whereas the rest of the book,
the Chapter Pages and chapters themselves, consist of both Headers and page
numbers. So how do you tell the computer which pages to number and Header and
which ones not to? Make a page brake. Go to the Page Layout icon and click
Breaks. A number of options will pop down. I'd just used the Continuous option
under the Section Break selection. The other ones made problems when I tried to
use them so I just stuck with the Continuous button. When you hit the
Continuous option, or any option, make sure your curser is placed where you
want your page to Break. What this does is tells the computer that the section
before the Break is different than the section after. Therefore, if you put Headers
and page numbers in the book, it will not affect the specific pages you Break.
4.
Next comes the Headers
and page numbers. Most books have Headers which say the book's title on the
even pages and the author's name on the odd pages. (or the other way around, whatever you
want) To do this, go to Insert, the Header tab, and several different ways to
write Headers will drop down. Select the one you want. The very first one,
Blank, works well. Click it and write whatever Header you want. It will appear
on all the pages on the left side. The computer doesn't know yet you want two separate
Headers. Then go to Header and Footer Design. Look under the tab that says
Options and check the square that says Different Odd & Even Pages. The odd
page will instantly erase what you wrote so type in what you want the odd pages
to say. Now, every even page will say _______ and every odd page will say
_______. Every odd page is linked to each other as well as every even. They
will all change automatically.
5.
Then! There is the
Chapter Pages (when I say Chapter Pages, I mean the first page of a chapter).
These pages should not have a Header. "Ah," you scream! "What do
I do now?!" It's ok, don't freak. I'll tell you what worked for me.
Remember how to Break a page? Break the page right before the Chapter Page and
the following page (Page Layout - Break - Continuous). This tells the computer
the Chapter Page is its own separate thing. Because you put Headers throughout
the book, the Chapter Page will show a Header even after you Break the page. To
erase it, without messing with anything else, follow these steps. If the
Chapter Page is an even page, go to the next even page (and if it’s odd then go
to the next odd page). Go to Header and Footer Design and the Navigate option.
Uncheck the box beside Link to Previous. This tells the program not erase the
standard even pages when you erase the even Chapter Page. When the pages are no
longer linked, go back to the Chapter Page, highlight the unwanted Header, and
erase it. Because nothing it linked to it, the Chapter Page's Header is the
only Header that will change.
6.
End the book with an Epilogue,
Bibliography, synapses for the next book, and or your contact info. Remember if
your Chapter Pages does not have Headers, neither should your Epilogue,
Bibliography, synapses, and so forth. Continuity please.
Below are bullet point
directions for formatting a book:
1.
Page
Size = Page Layout -
Size/More Paper Sizes
2.
Margins (to create required bleed and gutter) = Ruler -
Margin Pointer
3.
Page
Breaks = Page Layout -
Breaks - Section Break: Continuous (or whatever you want)
4.
Headers = Insert - Header - Blank (Or the one that works
for you) - Header and Footer Design - Options: Different Odd & Even
5.
Chapter
Pages = Break - go to
next odd/even page - Header and Footer Design - Navigate - unclick Link to
Previous - go back to Chapter Page - erase Header
6.
Elements
After Story Text = Break - remove
Headers
And there you have it!
Don't you feel enlightened! Don't you feel so full of smarts and wisdom! I hope
I’ve helped because when I tried to format my own book, there was no help for
me. Google did not know, my computer teacher from high school did not know, and
my computer geek friend did not know. No one knows. But now you do.
So go out and conquer.
Wednesday, July 9, 2014
Strategic of Writing: Tone
Before writing a story,
you have to sit down and think logically (which for me is difficult. Logic in an
oober creative mind just doesn't fit together nicely. Spock and I wouldn't get
along.) There is a lot of responsibility involved in writing a book: the
characters rely on you to reveal their story in an engaging, accurate way, the
world in which the story's in must be told in the best way, and the readers
rely on you to take them somewhere good. That's a lot! And that's not all of
it! There are strategic things you can do to make a story pop so before writing
your epic adventure, sit down and plan. It's kind of like a battle strategy and
if you louse the villain of the story will win and it'll be a sucky book. Who
wants that?
There are several strategies
I will share, but today I'll talk about tone. Tone is such a basic yet vital
aspect of a story. If your tone is off, everything's off. What do I mean by
tone? Tone is the feel the reader gets based on the words you choose to use.
For example:
"The emerald grass
swayed as the two walked hand in hand; the sunset dazzled their eyes as the
wind kissed their cheeks." What feel did that give you? A bit gushy and
romantic? If this was one of the first lines in a story, you would know the
writer's style is poetic and likes to describe in a unique way. Now look at the
same scene with a different tone:
"They walked through
the grass, holding hands, and shielding their eyes against the sunset." A
bit different feel, don't you think? This one's simpler, basic in a way. It
isn't poetic or romantic. More down to earth. It's just showing two people
walking hand in hand during the sunset. Nothing too special, and yet it has the
same point as the one before. Because the tone is different, the entire feel is
different.
Isn't that awesome! Tone can shape the entire structure of a scene
and make it sound one way or another. The idea is to guide the reader's mind in
a specific direction so that it goes where you want. For instant, in the first example
above, I used words that convey tranquility and happiness; emerald, dazzled,
and kissed. Each word give an uplifting image and feel. Whereas, the other example
was more cut and dry because of the word choice; shielding and against. Those
two words implied opposition hence the feel of the scene is different. It is
all in the words you decide to use.
You can use this when
building up a certain feel in a story. Please keep in mind that you are in
control. The reader will only know what you tell them and, if written correctly,
feel what you want them to feel. Small clues can hint to a reader what tone they
should feel. The rules are simple and there are only two:
1.
Use words that hint to
the desired tone
2.
DON'T OVER DO IT!
Well no duh use words
that hint to the desired tone! No, don't judge my rules. Think about it. When
entering a happy scene, don't use words that will work against your tone: hard ground, sharp color,
a bird beat the air with its wings, wind moaned through
the trees, etc. Those words, and several others, are good for a harsh, colder
tone, but not a happy go lucky one. Same thing for a creepy scene. No happy,
fluffy words that take away from the scene's punch: voice low and soft,
the stars were distant beckons, and so on.
As for rule number two.
. . .
"The man, his nose
a sharp beak between dark, beady eyes, stared down at the children with a crooked
frown; his fingers curled like talons."
Read it again. What tone
does this give? Why that tone? Think about it.
I described the man as a
bird, more specifically a raven, with his beaked nose, beady eyes, and talon
fingers. It is obvious he is not pleased with the children and they may be in
danger. Anyone could have figured that out. Readers are smart. Writers seem to forget
that and describe every aspect of a scene and spoon feed the reader everything.
Don't do it. It’s belittling and insulting. Most likely, by the time you read
"his nose a sharp beak . . ." in the sentence above, you knew he gave
off a negative tone. Less is more. AKA remember readers don't equal idiots.
Don't treat them like an idiots.
Isn't this fun? I'm
enjoying myself! The strategic ways to write fascinate me and make me excited! How about you? Are you ready to create tones that fit perfectly with your
scenes? Awesome! Have at it! As always, experiment, play around, and find what
works for you.
Happy writing!
Exercise:
Find a picture that is
semi neutral, it can be positive or negative depending on how you look at it.
Get out your writing utensils and write a positive scene based off the picture.
Once you are done, write another in a different way. After you are finished,
write one last paragraph of a positive scene in yet again a different angle.
(Most of the time original drafts are okay, but never the best. Three's a charm
anyways.)
Now, write a negative
scene of the picture. As before, rewrite it two more times and use different
ideas and viewpoints to describe it. Read it over and give your favorite draft
to a trusted friend. Ask what feel they get from your narrative.
Are you happy with your
results?
If not, work on it until
you reach it, because I know you will.
If you did, awesome!
Keep working on it because we all have room for improvement.
Sunday, June 1, 2014
Editing (When the Real Work Begins)
Who likes editing? Well, good for
whoever raised their hand. I, however, do not. It's annoying, all the rules
about where a comma goes, which word goes first, and all the bloody rules that
no one ever is taught in school! (Like when making pauses in dialogue, it's not
... its dot, space, dot, space, dot, space. If you knew that, kudos to you.) I
will admit I am not one for grammar and the technical rules in writing. That's
okay. That's where spell check, editors, and editing software come in. I will
share what I have learned about editing and hope it will help you.
First, find
someone who is smart, you trust, and will honestly tell you if a sentence
doesn't make sense at all. DO NOT pick someone who says you did a great job.
Yes, that's always nice to hear, but an editor is not there to build you up. A
good editor will take your written work, break it apart, and rebuild something
wonderful. It is always good to have more then one editor. One will notice
things the other doesn't, and vise versa. Also, its good to have someone in
your marketed age group to read it. Be sure to read what you've written at
least twice before sending it to an editor.
Next, know
and except you will have several mistakes on every page. It's alright. Don't
freak. Be happy there are a lot of highlighted sentences, because if the editor
did not notice it, an annoyed reader will. Mistakes are how to learn
anyways.
Listen to
your editors. They know more about editing then you do (that's why they're
called an editor and you're the writer). A second opinion should always be
accepted warmly.
Once
everything is edited, read the manuscripts over again. I always read it out
loud. If that doesn't work for you, at least read the dialogue out loud. People
mess up dialogue by adding to many beats (action between dialogue) or not
having a clear rhythm throughout the character's words. Make sure everything's
how you want it to be. Shoot for perfection and you'll land close. After
everything is done, read it over one last time. Yes, its time consuming and
hard and draining and you think you'd rather be writing and bla, bla, bla. 10%
of making a book is writing it and 90% is editing, designing, and printing it.
Even if you're not publishing your written work, the 10% and 90% applies just
the same.
There are
several editing software for writing and I will only touch on four; StyleWriter, WhiteSmoke, Pro Writing Aid, and Autocrit. What each of
these programs does is it reads through a document and records everything. Each
counts how many times a word is used, which words should be erased, if
something is grammatically incorrect, and so forth. Most suggest different
words if another is needed, create graphs to show the length of sentences
(which should all be of random lengths by the way), and dialogue tag (he said,
she said) tracker.
If you
consider writing as a career, I highly suggest getting one of these programs.
Pro Writing Aid and Autocrit offer free editing services, however it is
limited. They have advanced programs, but, of course, it takes money. As for
WhiteSmoke, I have not heard that many good things about it. I have not
personally used it, but found it did not offer as much as the others. As for
StyleWriter, there are three package deals you can get. This is the most
thorough program and gives a lot of information about you story. It is not
necessarily made for creative writing, as the other ones are, however it still
can be useful. I suggest researching through all and finding the one that best
fits your project.
Well, there
you have it! If you think you're amazing at editing, still have at least two to
five other people read what you're working on. I'm not saying you’re dumb and
can't edit correctly. Everyone thinks his or her book is amazingly written and
is blind to the details. Another set of eyes is always a wise decision.
Happy
writing!
Wednesday, May 28, 2014
How to Write an Epic Hero and Villain: Part 2
A while ago, I posted a blog about how to write an awesome hero (How to Write an Epic Hero and Villain: Part 1).
But now it’s time for the fun part; the villain. Dun! Dun!
Ddduuunnn!
I like villains. I think most people do. I
did a survey at my high school and found the most liked character was the villain.
Heroes are always the same; they're mostly good and they win and save everyone
in the process. The villains thought . . . they're all a little different and
they do what everyone wants to do.
In my mind, there are three main of villain
to choose from: there is the villain who knows what they're doing is wrong and
hates it, the villain who believes what they're doing is right, and the villain
that knows what they are doing is wrong, but does it anyway with a smile. There’s
other types of bad guys, but here’s something to get you started.
Now, the villain who knows what he/she
does is wrong and hates it is, in my opinion, not a cool bad guy. They are
being forced into doing something by someone else. That someone else is
stronger than the villain, therefore the mystery person is the true nasty
person. The hero has a chance to save the secondary villain from the true villain,
thus uniting, and somewhat not being at odds with one another anymore.
Conflict, then, is closed as they focus on overtaking the mystery person who
once controlled the villain. Understand?
Then there's the villain who believes what
he/she is doing is right. These ones are fun because it is extremely
difficult to stop someone from finishing what they believe with all their
heart it good. The hero would have to convince the villain’s core belief, how
they see the world, and who they are is bad. People don't take things like
that lightly and it would be hard to stop/convince such a person. On
the flip side, if a villain believes what they are doing is right,
that means they have some morals of right and wrong. Yes, screwed up morals,
but morals none the less. Because they acknowledge there is such a thing
as wrong, there is a chance they can be convinced their actions are bad.
But! There's the villain who knows what
he/she is doing wrong, doesn't care, and loves it all the same. This,
ladies and gentlemen, is evil in its purest form. This villain cannot be
convinced their ways are wrong because they already know. They also cannot be
convinced to change because they love what they do. Their drive is
not greed, or vengeance, or lust (though it can be the secondary
reason). Their primary drive is to have fun. It’s all a game to them.
Just a game that everyone else should play. A sick minded individual you
could say.
As I said with the hero, a villain must be believable. There must
be a reason behind what they do. And it can’t always be revenge! That’s like
one of the most common villain traits! It’s a cliché and overrated. Pick
something else.
Just as heroes should have a bad side, most villains should have a
good side. Some bad guys are straight up wacked and have nothing good about
them, but for the most part there should be at least one good thing about the
villain. They should love and care for their mom. They like to plant flowers.
They’re good with kids. They like fish and care for them. They enjoy opera and
dreamed of singing on stage someday. Again, there must be a reason behind their
good traits. (Their mom was the only one who loved the, flowers are pretty even
when it rains, kids are innocent and can’t see the villain’s darkness, he/she
relates to fish, trapped and confined to a tank, and the only compliment they
ever got was they sang like an angel.)
By the way, villains aren't fearless. Somewhere along the lines bad
guys are written as heartless fiends who don’t feel anything. Villains can be
afraid too. They can doubt themselves and hesitate.
These are just options. Please make a unique villain for the world
to fear/enjoy. Without them, a story’s empty.
Happy writing!
Exercise:
Pretend you are a villain.
Write down all the things you honestly would do if you were a bad
guy. Below each dastardly thing, wright the reason why you’d do it. Below the
reason why, explain. Dig deep.
“But I’m a perfect person, Heather. I’d do nothing wrong.”
Everyone’s got something, even its littering on the road.
Next, create a villain with similar traits (you wrote your villainous
side first as an anchor to keep this exercise close to reality). Dig into their
past, see what makes them tick, and don’t exaggerate. Keep it believable.
Once you’re done, write a scene with your new, amazing villain and
have someone read it. What do they think?
Have fun with this. Remember, a villain’s someone who does what we
all want to do.
Pictures Say a Thousand Words
Your opinion matters. A lot. And that's what I need right now; your opinion.
By Christmas this year, Lord willing, I'm going to publish the first book in a new trilogy; "Hearts of Glass: Shattered Lives". The photo shoot for the book cover went wonderfully and two of my amazing friends, Katie Arnzen (the genius behind the camera) and Mikaela Martin (the beautiful poser) helped a great deal.
Here's where you come in.
Below are three of the pictures that could be the book cover. I can't decide between them. Pick which one you like and go to my Facebook page (Heather R. Acquistapace - The Word Artist), like the page, then like/comment on which picture you want to see for the cover. There's other pictures from the photo shoot too and if you like them, please leave a comment.
Thanks so much for your vote!
By Christmas this year, Lord willing, I'm going to publish the first book in a new trilogy; "Hearts of Glass: Shattered Lives". The photo shoot for the book cover went wonderfully and two of my amazing friends, Katie Arnzen (the genius behind the camera) and Mikaela Martin (the beautiful poser) helped a great deal.
Here's where you come in.
Below are three of the pictures that could be the book cover. I can't decide between them. Pick which one you like and go to my Facebook page (Heather R. Acquistapace - The Word Artist), like the page, then like/comment on which picture you want to see for the cover. There's other pictures from the photo shoot too and if you like them, please leave a comment.
Thanks so much for your vote!
How to Write an Epic Hero and Villain: Part 1
Good vs. evil.
That's what it's always about; stories of conflict between two
things, may it be man, nature, or beast. The hero and villain are what shape
the story and without them, there is no tale. Both characters SHOULD be deep,
real, and have a reason behind their choices of good or evil. Too many stories
these days just have the hero as good moral Jo that saves people without hesitation
and evil Frank who always wears black and never smiles. But that isn't a worthy
hero/villain. There's not depth to that. So! Do you want to learn what makes a superb
hero and dastardly villain? Good. Buckle up. Let's begin.
We'll start with the hero. The next post will be about villain.
The definition of a protagonist (hero) is the main character of a drama or
other literary words and the leader/principal person in a movement/cause.
That's all a hero has to be: some dude or chick who has enough morals,
guts, will, and so on to challenge ______. We all know that, don't we?
Here's the kicker that separates some good
guy from a person we revere. First, as I have said several times before,
make the characters real (read about how to do so in my How to Make Unrealisticness Real blog).
Make the hero as real as you can. For instance, have you ever met anyone
who would risk their life for a stranger? If so, great. But most likely
you have not. People aren't naturally heroic. People are self-center, self-indulging,
and uncaring life forms. So, how do you make a realistic hero? They must
have a believable reason behind their urge to help/save/fight for _____. What
is their motive? "Well, Heather, that's silly! They have the common good
in mind!" Give me a break. No one's like that.
Do they help others because that's
how they build themselves up? Are they so afraid to let people see who
they really are, they constantly help/save/whatever so people see only
that side of them? Do they base their identity on what good things
they do?
Or. Are they really not that good at all and do good things
to pay off a debt, are being forced to help others, or want something in return?
No one's a natural hero. Everyone has their little dark
secrets; desires that would surprise most. To make a hero real, you must
give them flaws. Too many heroes are flawless, but in real life no one’s
like that. What does the hero do wrong? Who do they hurt? What are their
insecurities? That's a big one, insecurities. We all have them, no matter how
hard we try to hide it. Insecurities make people do odd things, things
that don't fit their personality, things that change who they are from the
inside out. The hero, or any character for that matter, should mirror that.
Clichés are stupid. The hero doesn't have to get the girl/boy. He/she
doesn't have to be attractive. They don't have to be related to the villain in
some way or another. The hero’s parents don’t have to die or a loved one be
gunned down by the villain. And, IF they are victorious, there doesn't have to
be a party. Do something new. Please! You have an amazing imagination and can
come up with exciting, fresh things! No more stale endings we've all seen a
thousand times! You and the hero can do it. I know you can.
A hero can be anyone, even bad people, who decide to do what’s
right for a moment in time. The key is to find the balance between complete chivalry
and accurate responses to the story’s events. It’s a tricky balance, but you’ll
find it. Always ask yourself, is the hero’s actions realistic? That’s always
the best question. You’ll find the balance, though. I know you will.
Happy Writing!
Exercise:
Look up real events in which a person risks their lives to save
others. Watch/read what they did, interviews with the person and what they
think of their actions, and how others react.
Take a piece of paper, draw a line down the middle, and wright on
one side the modern hero’s common traits (work, family, were they live, their
place in society, where they went to school, etc.). On the other side write the
uncommon things they do/did (what made them a modern hero). Brainstorm what
compelled the person to disregard their own safety and help others.
Use what you find to write a more compelling and believable hero.
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